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Curriculum

Modul CS3201-KP04, CS3201

Usability Engineering (UsabUXEng)

Duration:


1 Semester
Turnus of offer:


each winter semester
Credit points:


4
Course of studies, specific field and terms:
  • Bachelor Media Informatics 2020 (compulsory), media informatics, 5th semester
  • Bachelor Computer Science 2019 (optional subject), major subject informatics, Arbitrary semester
  • Bachelor Computer Science 2019 (compulsory), Canonical Specialization SSE, 5th semester
  • Bachelor Robotics and Autonomous Systems 2020 (optional subject), computer science, 5th or 6th semester
  • Bachelor Computer Science 2016 (optional subject), major subject informatics, Arbitrary semester
  • Bachelor Computer Science 2016 (compulsory), Canonical Specialization SSE, 5th semester
  • Bachelor Robotics and Autonomous Systems 2016 (optional subject), computer science, 5th or 6th semester
  • Bachelor IT-Security 2016 (optional subject), computer science, Arbitrary semester
  • Bachelor Media Informatics 2014 (compulsory), media informatics, 5th semester
  • Bachelor Computer Science 2014 (optional subject), central topics of computer science, 5th semester
  • Bachelor Medical Informatics 2011 (optional subject), software engineering, 4th to 6th semester
  • Bachelor Computer Science 2012 (compulsory), specialization field media informatics, 6th semester
  • Bachelor Computer Science 2012 (optional subject), central topics of computer science, 6th semester
Classes and lectures:
  • Usability Engineering (lecture, 2 SWS)
  • Usability-Engineering (exercise, 1 SWS)
Workload:
  • 20 Hours exam preparation
  • 55 Hours private studies
  • 45 Hours in-classroom work
Contents of teaching:
  • Introduction and motivation
  • Software- und Usability-Engineering
  • Usability and UX target criteria for interactive systems
  • Cost-benefit analysis
  • Design and conception methods for user experience
  • Organizational and context analysis
  • User analyses
  • Task analyses
  • Modeling and design of interactive systems
  • Evaluation of interactive systems: planning, implementation and evaluation
  • Statistical methods of usability and UX evaluation
  • Interdisciplinary teams and social processes
  • Embedding usability and UX in business processes
Qualification-goals/Competencies:
  • Students can explain and implement the basic human-centered development processes for multimedia interactive systems.
  • You can adapt and apply the basic processes for development projects to suit the problem.
  • They can apply usability and user experience engineering methods in a targeted manner and evaluate, reflect on and communicate their results.
  • They can justify the influence of formal and informal requirements as well as complex social structures and behaviors on human-centered development processes.
  • The exercise trains team skills, structured work, time management and presentation skills.
Grading through:
  • written exam
Requires:
Responsible for this module:
Teachers:
Literature:
  • Deborah J. Mayhew: The Usability Engineering Lifecycle - Morgan Kaufmann Publ., 1999
  • Jeff Sauro, James R. Lewis: Quantifying the User Experience - Morgan Kaufmann Publ., 2016
  • Karen Holtzblatt, Hugh Beyer: Contextual Design. Defining Customer-Centered Systems - Morgan Kaufmann Publ., 1997
Language:
  • offered only in German
Notes:

Replaces CS3201-KP04 Usability-Engineering.

Prerequisites for attending the module:
- None

Prerequisites for the exam:
- Successful completion of homework assignments as stated at the beginning of the course

Exam(s):
- CS3201-L1 Usability- und UX-Engineering, Klausur, 90min, 100% der Modulnote

Letzte Änderung:
22.8.2024