Duration:
1 Semester | Turnus of offer:
each winter semester | Credit points:
4 |
Course of studies, specific field and terms: - Bachelor Media Informatics 2020 (compulsory), media informatics, 5th semester
- Bachelor Computer Science 2019 (optional subject), major subject informatics, Arbitrary semester
- Bachelor Computer Science 2019 (compulsory), Canonical Specialization SSE, 5th semester
- Bachelor Robotics and Autonomous Systems 2020 (optional subject), computer science, 5th or 6th semester
- Bachelor Computer Science 2016 (optional subject), major subject informatics, Arbitrary semester
- Bachelor Computer Science 2016 (compulsory), Canonical Specialization SSE, 5th semester
- Bachelor Robotics and Autonomous Systems 2016 (optional subject), computer science, 5th or 6th semester
- Bachelor IT-Security 2016 (optional subject), computer science, Arbitrary semester
- Bachelor Media Informatics 2014 (compulsory), media informatics, 5th semester
- Bachelor Computer Science 2014 (optional subject), central topics of computer science, 5th semester
- Bachelor Medical Informatics 2011 (optional subject), software engineering, 4th to 6th semester
- Bachelor Computer Science 2012 (compulsory), specialization field media informatics, 6th semester
- Bachelor Computer Science 2012 (optional subject), central topics of computer science, 6th semester
|
Classes and lectures: - Usability Engineering (lecture, 2 SWS)
- Usability-Engineering (exercise, 1 SWS)
| Workload: - 20 Hours exam preparation
- 55 Hours private studies
- 45 Hours in-classroom work
| |
Contents of teaching: | - Introduction and motivation
- Software- und Usability-Engineering
- Usability and UX target criteria for interactive systems
- Cost-benefit analysis
- Design and conception methods for user experience
- Organizational and context analysis
- User analyses
- Task analyses
- Modeling and design of interactive systems
- Evaluation of interactive systems: planning, implementation and evaluation
- Statistical methods of usability and UX evaluation
- Interdisciplinary teams and social processes
- Embedding usability and UX in business processes
| |
Qualification-goals/Competencies: - Students can explain and implement the basic human-centered development processes for multimedia interactive systems.
- You can adapt and apply the basic processes for development projects to suit the problem.
- They can apply usability and user experience engineering methods in a targeted manner and evaluate, reflect on and communicate their results.
- They can justify the influence of formal and informal requirements as well as complex social structures and behaviors on human-centered development processes.
- The exercise trains team skills, structured work, time management and presentation skills.
|
Grading through: |
Requires: |
Responsible for this module: Teachers: |
Literature: - Deborah J. Mayhew: The Usability Engineering Lifecycle - Morgan Kaufmann Publ., 1999
- Jeff Sauro, James R. Lewis: Quantifying the User Experience - Morgan Kaufmann Publ., 2016
- Karen Holtzblatt, Hugh Beyer: Contextual Design. Defining Customer-Centered Systems - Morgan Kaufmann Publ., 1997
|
Language: |
Notes:Replaces CS3201-KP04 Usability-Engineering. Prerequisites for attending the module: - None Prerequisites for the exam: - Successful completion of homework assignments as stated at the beginning of the course Exam(s): - CS3201-L1 Usability- und UX-Engineering, Klausur, 90min, 100% der Modulnote |
Letzte Änderung: 22.8.2024 |
für die Ukraine