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Curriculum

Modul CS3115-KP04, CS5156-KP04, CS5156

System Architectures for Multimeda (SysArchMM)

Duration:


1 Semester
Turnus of offer:


every summer semester
Credit points:


4
Course of studies, specific field and terms:
  • Bachelor IT-Security 2016 (optional subject), specific, Arbitrary semester
  • Bachelor Media Informatics 2020 (optional subject), computer science, 5th or 6th semester
  • Bachelor Computer Science 2019 (optional subject), major subject informatics, Arbitrary semester
  • Master Medical Informatics 2014 (optional subject), computer science, 1st or 2nd semester
  • Master Media Informatics 2014 (optional subject), computer science, Arbitrary semester
  • Master Computer Science 2012 (optional subject), advanced curriculum signal and image processing, 2nd or 3rd semester
  • Master Computer Science 2012 (optional subject), specialization field software systems engineering, 3rd semester
  • Master Computer Science 2012 (optional subject), advanced curriculum parallel and distributed system architecutres, 2nd or 3rd semester
  • Master Computer Science 2012 (optional subject), specialization field media informatics, 2nd or 3rd semester
Classes and lectures:
  • System Architectures for Multimedia (exercise, 1 SWS)
  • System Architectures for Multimedia (lecture, 2 SWS)
Workload:
  • 20 Hours exam preparation
  • 45 Hours in-classroom work
  • 55 Hours private studies
Contents of teaching:
  • Performance requirements of multimedia systems on computer and systems
  • Instruction set extensions for x86 processors
  • System architecture of game consoles and multimedia systems
  • Hardware structures for the realization of basic image and video processing operations
  • System integration of hardware accelerators
  • Programming of multimedia applications with OpenGL
  • Protection and authentication of multimedia data
Qualification-goals/Competencies:
  • Students are able to categorize instruction set extensions of processors for multimedia applications.
  • They are able to discuss the characteristics of the system structure of game consoles and multimedia systems.
  • They are able to implement image and video processing algorithms in software by making best use of instruction set extensions.
  • They are able to evaluate the usefulness of specific processor architectures and system structures for the realization of multimedia systems.
  • They are able to determine appropriate hardware structures for the implementation of image and video processing algorithms.
  • They are able to write simple graphic applications with OpenGL.
Grading through:
  • see Notes
Responsible for this module:
Teachers:
Literature:
  • P. A. Henning: Taschenbuch Multimedia - München: Fachbuchverlag Leipzig 2007
  • A. S. Tanenbaum: Moderne Betriebssysteme - München: Pearson 2009
  • D. G. Bailey: Design for Embedded Image Processing on FPGAs - Wiley & Sons 2011
  • D. Kusswurm: Modern x86 Assembly Language Programming - Apress 2015
  • A. Nischwitz, M. Fischer, P. Haberäcker, G. Socher: Computergrafik und Bildverarbeitung - Vieweg + Teubner, 2011
Language:
  • offered only in German
Notes:

Admission requirements for taking the module:
- None

Admission requirements for participation in module examination(s):
- Successful completion of exercise assignments as specified at the beginning of the semester

Module Exam(s):
- CS3115-L1: System Architectures for Multimeda, oral exam, 100% of the module grade

Letzte Änderung:
11.3.2024