Duration:
1 Semester | Turnus of offer:
each winter semester | Credit points:
4 |
Course of studies, specific field and terms: - Master Entrepreneurship in Digital Technologies 2020 (optional subject), interdisciplinary competence, Arbitrary semester
- Bachelor Computer Science 2019 (compulsory), foundations of computer science, 5th semester
- Bachelor Robotics and Autonomous Systems 2020 (optional subject), computer science, 5th or 6th semester
- Bachelor Medical Informatics 2019 (optional subject), computer science, 4th to 6th semester
- Master Biophysics 2019 (optional subject), Elective, 1st semester
- Master Psychology 2016 (optional subject), interdisciplinary competence, 3rd semester at the earliest
- Bachelor Computer Science 2016 (compulsory), foundations of computer science, 5th semester
- Bachelor IT-Security 2016 (compulsory), computer science, 3rd semester
- Bachelor Robotics and Autonomous Systems 2016 (optional subject), computer science, 5th or 6th semester
- Master Entrepreneurship in Digital Technologies 2014 (optional subject), interdisciplinary competence, Arbitrary semester
- Master psychology 2013 (optional subject), interdisciplinary competence, 3rd semester
- Master Medical Informatics 2014 (optional subject), computer science, 1st or 2nd semester
- Bachelor Computer Science 2014 (compulsory), foundations of computer science, 5th semester
- Bachelor Medical Informatics 2014 (optional subject), computer science, 5th or 6th semester
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Classes and lectures: - Human-Computer-Interaction (exercise, 1 SWS)
- Human-Computer-Interaction (lecture, 2 SWS)
| Workload: - 20 Hours exam preparation
- 45 Hours in-classroom work
- 55 Hours private studies
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Contents of teaching: | - Introduction and overview of the topic area
- Norms and legal foundations
- Human information processing and processes of actions
- Models for human-computer systems and interactive media
- Input/Output devices and interaction technologies
- User-centered development process and special groups of users
- Usability Engineering
- System paradigms and corresponding system examples
- Evaluation and impact analyzes
- Innovative concepts and systems
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Qualification-goals/Competencies: - The students know the principles and methods of the context-, task- and user-centered development of interactive systems.
- They have basic knowledge about human information processing and can introduce it into the design process.
- They know the basic models of interactive systems und can apply them for their analysis and evaluation.
- They have the ability to analyze and review interative systems based on criteria.
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Grading through: |
Responsible for this module: Teachers: |
Literature: - M. Dahm: Grundlagen der Mensch-Computer-Interaktion - Pearson Studium, 2006
- J.A. Jacko: The Human-Computer Interaction Handbook - CRC Press, 2012
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Language: |
Notes:Prerequisites for attending the module: - None Prerequisites for the exam: - Successful completion of homework assignments as stated in the beginning of the course Exam(s): - CS3010-L1 Mensch-Computer-Interaktion, Klausur, 90min, 100% der Modulnote |
Letzte Änderung: 27.7.2021 |
für die Ukraine