Duration:
1 Semester | Turnus of offer:
each summer semester | Credit points:
8 |
Course of studies, specific field and terms: - Bachelor Media Informatics 2020 (compulsory), design, 4th semester
- Bachelor Robotics and Autonomous Systems 2020 (optional subject), computer science, 5th or 6th semester
- Bachelor Computer Science 2016 (optional subject), major subject informatics, Arbitrary semester
- Bachelor Robotics and Autonomous Systems 2016 (optional subject), computer science, 5th or 6th semester
- Bachelor Computer Science 2014 (optional subject), central topics of computer science, 6th semester
- Bachelor Media Informatics 2014 (compulsory), media informatics, 4th semester
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Classes and lectures: - Interaction Design (exercise, 2 SWS)
- Interaction Design (lecture, 4 SWS)
| Workload: - 120 Hours private studies
- 30 Hours exam preparation
- 90 Hours in-classroom work
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Contents of teaching: | - Introduction and overview
- A short history of Human Computer Interaction (
- Definition and distinction: Software Ergonomics vs Usability Engineering vs Interaction Design
- Usability as design goal: central models and ISO norms, fundamentals of software ergonomic and cognition (a brief review of Software Ergonomics)
- User Experience (UX) as new design goal: Models and background (i.e. pleasurable products, hedonistic and pragmatic quality, emotional design)
- UX as aesthetic and emotional appeal
- UX as ergonomic factor, dark patterns
- Process models for Interaction Design: From Human-Centered Design based on the ISO-Norm to the simplified Four-Phase-Model
- Iterative Design as mental models in action: Design Model, User Model and System Image
- Phase 1 of Interaction Design: 'Understand' (Practical methods of design ethnography and context analysis; representation of users and tasks)
- Phase 2 of Interaction Design: 'design' (system's paradigms: HCI as conversation, HCI as model-world, Direct Manipulation, Tangible Interaction, Proxemic Interaction, Virtual Reality; Sketching User Experiences for idea generation and solution development; design principles and guidelines as decision support, i.e. Normans' principles, gestalt laws, Human Interface Guidelines; theoretical models and techniques from research vs. design practice)
- Phase 3 of Interaction Design 'Build' (basic principles of Prototyping; Low- vs. High-Fidelity-Prototyping; Time vs. Fidelity: Sketching, Paper Prototyping, Wireframes/Click-Through, Dynamic Prototypes, Coded Prototypes; Prototyping tools in practice)
- Phase 4 of interaction design: 'evaluate' (analytic vs empirical methods in practicse; evaluation of users experience with standardized questionnaires; formative vs. summative evaluation; usability tests, A/B studies; Continuous processes for quality control resp. UX evaluation)
- Post WIMP interaction: Interaction Design beyond PC and Smartphone
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Qualification-goals/Competencies: - The students are able to use systematically and theoretically founded methods for the design of user interfaces of interactive systems.
- The students are able to use their knowledge in Software Ergonomics, Media Design and Media Informatics in a realistic Interaction Design project
- They are capable of categorizing existing systems and develop concepts for improving them.
- They are capable of planning and designing human-computer interfaces with high user experience.
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Grading through: - portfolio exam - the concrete examination elements and their weights will be published in the course
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Requires: |
Responsible for this module: Teachers: |
Literature: - H. Sharp, J. Preece, Y. Rogers: Interaction Design: Beyond Human-Computer Interaction - Wiley, 2019
- R. Hartson, P. Pyla: The UX Book: Agile UX Design for a Quality User Experience - Morgan Kaufman, 2019
- Michael Richter, Markus Flückiger: Usability und UX kompakt - Produkte für Menschen, 2015
- Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton: Sketching User Experiences - The Workbook, 2012
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Language: |
Notes:Admission requirements for taking the module - None (the competences of the modules mentioned under Requires are needed for this module, but are not a formal prerequisite). Admission requirements for participation in module examination(s): - Preliminary examinations may be required and will be announced at the beginning of the semester. Module Exam(s): - CS2600-L1 Interaction Design and User Experience, oral exam, 50% of the module grade - CS2600-L1 Interaction Design and User Experience, portfolio exam, 50% of the module grade during the semester Replaces CS2600-KP08 Interaction Design |
Letzte Änderung: 18.4.2023 |
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