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Curriculum

Modul CS2600-KP08, CS2600SJ14

Interaction Design and User Experience (IDE)

Duration:


1 Semester
Turnus of offer:


each summer semester
Credit points:


8
Course of studies, specific field and terms:
  • Bachelor Media Informatics 2020 (compulsory), design, 4th semester
  • Bachelor Robotics and Autonomous Systems 2020 (optional subject), computer science, 5th or 6th semester
  • Bachelor Computer Science 2016 (optional subject), major subject informatics, Arbitrary semester
  • Bachelor Robotics and Autonomous Systems 2016 (optional subject), computer science, 5th or 6th semester
  • Bachelor Computer Science 2014 (optional subject), central topics of computer science, 6th semester
  • Bachelor Media Informatics 2014 (compulsory), media informatics, 4th semester
Classes and lectures:
  • Interaction Design (exercise, 2 SWS)
  • Interaction Design (lecture, 4 SWS)
Workload:
  • 120 Hours private studies
  • 30 Hours exam preparation
  • 90 Hours in-classroom work
Contents of teaching:
  • Introduction and overview
  • A short history of Human Computer Interaction (
  • Definition and distinction: Software Ergonomics vs Usability Engineering vs Interaction Design
  • Usability as design goal: central models and ISO norms, fundamentals of software ergonomic and cognition (a brief review of Software Ergonomics)
  • User Experience (UX) as new design goal: Models and background (i.e. pleasurable products, hedonistic and pragmatic quality, emotional design)
  • UX as aesthetic and emotional appeal
  • UX as ergonomic factor, dark patterns
  • Process models for Interaction Design: From Human-Centered Design based on the ISO-Norm to the simplified Four-Phase-Model
  • Iterative Design as mental models in action: Design Model, User Model and System Image
  • Phase 1 of Interaction Design: 'Understand' (Practical methods of design ethnography and context analysis; representation of users and tasks)
  • Phase 2 of Interaction Design: 'design' (system's paradigms: HCI as conversation, HCI as model-world, Direct Manipulation, Tangible Interaction, Proxemic Interaction, Virtual Reality; Sketching User Experiences for idea generation and solution development; design principles and guidelines as decision support, i.e. Normans' principles, gestalt laws, Human Interface Guidelines; theoretical models and techniques from research vs. design practice)
  • Phase 3 of Interaction Design 'Build' (basic principles of Prototyping; Low- vs. High-Fidelity-Prototyping; Time vs. Fidelity: Sketching, Paper Prototyping, Wireframes/Click-Through, Dynamic Prototypes, Coded Prototypes; Prototyping tools in practice)
  • Phase 4 of interaction design: 'evaluate' (analytic vs empirical methods in practicse; evaluation of users experience with standardized questionnaires; formative vs. summative evaluation; usability tests, A/B studies; Continuous processes for quality control resp. UX evaluation)
  • Post WIMP interaction: Interaction Design beyond PC and Smartphone
Qualification-goals/Competencies:
  • The students are able to use systematically and theoretically founded methods for the design of user interfaces of interactive systems.
  • The students are able to use their knowledge in Software Ergonomics, Media Design and Media Informatics in a realistic Interaction Design project
  • They are capable of categorizing existing systems and develop concepts for improving them.
  • They are capable of planning and designing human-computer interfaces with high user experience.
Grading through:
  • portfolio exam - the concrete examination elements and their weights will be published in the course
Requires:
Responsible for this module:
Teachers:
Literature:
  • H. Sharp, J. Preece, Y. Rogers: Interaction Design: Beyond Human-Computer Interaction - Wiley, 2019
  • R. Hartson, P. Pyla: The UX Book: Agile UX Design for a Quality User Experience - Morgan Kaufman, 2019
  • Michael Richter, Markus Flückiger: Usability und UX kompakt - Produkte für Menschen, 2015
  • Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton: Sketching User Experiences - The Workbook, 2012
Language:
  • offered only in German
Notes:

Admission requirements for taking the module
- None (the competences of the modules mentioned under “Requires” are needed for this module, but are not a formal prerequisite).

Admission requirements for participation in module examination(s):
- Preliminary examinations may be required and will be announced at the beginning of the semester.

Module Exam(s):
- CS2600-L1 Interaction Design and User Experience, oral exam, 50% of the module grade
- CS2600-L1 Interaction Design and User Experience, portfolio exam, 50% of the module grade during the semester


Replaces CS2600-KP08 Interaction Design

Letzte Änderung:
18.4.2023